[ED: Relevant to the recent “pulling plugs” post, and whilst migrating some workshop documentation from the static neoscenes site to the blog, here are the deets for a one-week workshop I facilitated in Helsinki in 2007—squeezed in between another workshop in Sydney and lectures at several universities in San Diego, Santa Barbara, London, Amsterdam, and Kiel. Busy times. (An associated essay In The Presence of Networks: A Meditation on the Architectures of Participation was published in the festival publication (pdf download)).]
Welcome! Following is more detailed information on the workshop presented by John Hopkins and brought to you by the pixelache2007 festival and Artists’ Association MUU in Helsinki, Finland.
Dates: March 21-23 & 26-31, 2007
Location: MUU gallery & Media Base, Lönnrotinkatu 33, Helsinki, Finland
Daily Hours: 1030 to 1630
Final Event 31 March, 2007, 1700 – 0200
SHORT DESCRIPTION:
In the ubiquity of networked media spaces where we distribute our wireless lives, what happens to our creative processes? How may we build a functioning architecture of participation for productive collaboration and interaction between the Self and Others?
This dynamic workshop will bring participants to a new state of awareness about their own creative practice. It will accomplish this through an exploration of human collaboration and connection within the space of networks. It explores conceptual and practical issues around creative engagement, culminating in the hands-on production of a live and online streaming-media network event with global participation.
PARTICIPANT PROFILE:
With an engaged and holistic approach to facilitation, the workshop is ideal for individuals working in any discipline; it is designed to draw in a wide range of students, from those working with ‘traditional’ art materials, independent artists working in new media OR old media; VJ’s and DJ’s; media, design, film, and art students; media art producers and directors; network technologists and designers; culinary, engineering, and IT students; collaborative software developers and users — all of these will gain a powerful perspective on their own creative practice. The workshop is open to anyone with an interest in online collaboration and creative engagement at both a local and remote scale. There are NO technical background requirements. People with previous experience in streaming media, performance, digital audio and video, VJ work, etc, who wish to push their practice to a new level are also welcome.
Participants are encouraged to bring their own creative works, backgrounds, networks, and impulses into the situation to maximize the potentials of open peer-to-peer engagement. We will finish the workshop with a re-vitalized creative practice, a new understanding of collaborative dynamics, and a deeper understanding of a wide range of technologies available for creative networking.
A maximum of 15 participants will be chosen from applicants with the idea to bring together a wide spectrum of cross-disciplinary energies.
TO APPLY:
!!!TOO LATE NOW, BUT IF YOU REALLY WANT TO DO THE WORKSHOP, EMAIL US
neopixel [at] pixelache.ac
THERE IS A WAITING LIST, YOU MAY YET STILL BE ABLE TO ATTEND!!!
THE DETAILS:
This workshop moves from concepts and theories of creative action to the actualities of a sustainable creative practice mediated by technological and human networks.Online collaborative visual/sonic activities and platforms succeed when facilitators/participants understand the dynamics of human network-building as well as the possible technologies involved. The politics of collaboration underlie much of the potential of technologically-mediated social interaction. We will address the complex social politics of technology and build a powerful model for the critical and creative engagement of media of all types.
There will be a substantial exploration of the subjects of:
- – tactical media
- – creativity
- – social networking
- – design of sustainable systems
- – principles of human engagement
- – networks vs hierarchic systems
- – ad hoc networks
- – human presence as mediated by technology
- – social politics of technology
- – technologies/skill sets engaged will include: audio and video production software & tools, VJ software, streaming media solutions, open-source platforms, protocols, physical computing, live performance platforms & tools, synchronous communications applications
The final day on the workshop will be a public/live/online event. It will be a multi-channel multi-screen collaborative happening with live/local and online/remote performance components coming together for several hours in a relaxed and experimental atmosphere. Workshop participants will not only develop content for the event, but will help facilitate all aspects of it including the technical infrastructure, the local ambience, and the remote coordination. A number of local artists will be invited to participate with sonic and visual inputs, along with remote streams coming from New York, Montreal, Sydney, Los Angeles, and other locations.
In the search for Architectures of Participation, the workshop:
- – examines a wide range of issues beginning from a fundamental definition of technology through to absolutely contemporary technological developments that affect socio-political and cultural scenarios
- – presents a highly-developed model for comprehending the complexities of human presence and creative action in the contemporary world
- – facilitates deep dialogue on local social/cultural/technical issues along with other issues relevant to participants
- – establishes a broad-ranging, inspiring, and critical context for engaging a wide variety of technologies
- – provides a powerful context for self-development and development of collaborative activities by presenting and subsequently exercising fundamental skills and awareness
- – provides a comfortable discursive space to explore a wide range of historical and contemporary developments of art and science
- – maps out connections between creative processes and technological mediation
- – develops a deeper praxis-based starting-point for participants, helping them identify their own creative sources and tendencies
- – involves practice-based exercises to develop personal creative focus
- – provides a supportive atmosphere for rapid collective knowledge-building and collaborative sharing
Bio for John Hopkins:
As an active network-builder with a background in engineering, hard science, and the arts, Hopkins practices a nomadic form of performative art and teaching that spans many countries and situations. He has taught workshops in more than 20 countries and 50 institutions across Europe and North America. Recent streaming performance nodes include Berlin, New York, Sydney, Helsinki, Riga, Amsterdam, Strasbourg, Santa Barbara, Winnipeg, San Francisco, and, of course, online. He studied film with renown experimental film-maker Stan Brakhage in the late 1980’s. He was recently artist-in-residence at the Sibelius Academy’s Center for Music and Technology in Helsinki, Finland.
https://neoscenes.net
Brought to you by:
This workshop is a collaboration between: pixelache 2007, Artists’ Association MUU, and neoscenes.