[ed: An excerpt of neoscenes::drift was recently included in the Sydney Non-Objective Catalogue and CD 2005-2010, SNO Gallery, Sydney, AU, 2010 (gallery catalog and audio CD) ISBN 978-0-9805877-3-9, Mar 2010]
reflections on neoscenes :: drift
(01:00:00, stereo audio, 115 mb)
blurb for SNO gallery exhibition web site, November 2009, NSW, Australia:
blurb for SNO gallery wall, December 2009, NSW, Australia:
drift is an approach to the task of comprehending the flow of life around and through the energized body. In particular, sonic energy flows may be used as an indication of the order of the localized universe. In some worldviews, all points in a energy field are thought to contain the full (yet indeterminate) information set necessary to reconstruct the entire implicate order of the universe.
or
drift arises in habitually restless nomadic sampling of sonic energies.
drift depends on a somewhat fluid, though discontinuous, processing of those mediated samples.
drift retrospectively charts a pathway taken.
drift follows that pathway as defined by the energy constraints of that path.
drift reflects the trace of an indeterminate trajectory.
drift moves through numerically limited post-Cartesian dimensions and through several discrete parallel universes.
drift should be of infinite length to adequately circumscribe the unknowable Void.
drift demands an assumption of relativity and provides quantized realism.
drift is a simulation of energized be-ing.
drift is made available by the relentless domination of the machinic over the humane.
drift is a simulation of apprehending the storehouses of knowledge that culture tend to build: a consuming of the fruit of the tree of the knowledge of good and evil.
drift is be-ing lost.
or
Energized expressions that are the essence of life arise when beings-of-energy frame and re-direct small samples of the impressing flows that they are immersed within. This sixty minute piece is a spontaneous low-resolution sonographic drift approximating the extent of the universe.
or
Depending on your frame of reference — concatenated with the dynamic range of your point-of-view — you may resonate as you follow this drift, or you may not. And, as you go, it is good to recall that the simulation is not the thing itself: the map is not the territory.