The Workshop
Digital technology is now a standard production tool in the creation of artifacts.
Those artifacts -- audio, video, text, and image -- are traditional forms
that have been present with a more or less long history in the arts. However,
the critical feature that places the computer in a fundamentally different
class of tool arises when the machine is connected to a network. Globally,
there are many artists activating the broad possibilities of networks and
networking in direct creative action. Together these practices form a rich
and productive landscape of socially conscious uses of technology.
Importantly, these practices arise in situations where relevant human living
leads the way and technology follows, conforming to serve that life. These
practices are often founded in the dynamic of community-based situations.
Details:
Beginning with lecture / open discussions that raise general awareness about
dominant and alternative models for human presence and creativity, and continuing
into a detailed view of human relation, communication, and community, participants
identify and establish a powerful and relevant position to proceed into a
detailed examination of contemporary technological platforms as a space/means
for creative action.
The workshop facilitates directed discussions that explore relevant background
material from a variety of disciplines (science, engineering, technology,
politics, economics, social sciences, cultural production, philosophy, esoterics)
and which include an active examination of historical perspectives on media.
It is especially the older case studies -- illustrating the fundamental intersections
of technology and society -- which provide principled understanding of an
often obscure and complex space of practice. Contemporary developments, projects,
and trends in network media that affect socio-political and cultural scenarios
are also covered in some detail.
Depending on the scope of the workshop time and infrastructure limitations,
it may culminate in a dynamic live/online-streaming event of some duration
that engages a wide range of student energies and creative abilities. Previous
events range from several hours to full 24-hour globe-spanning collaborative
happenings with networked partners is many other locations. (see The Event,
below)
Practical knowledge of local software and hardware platforms/infrastructures
is always increased. Students are encouraged to engage their own established
practice-base to critically expand it in directions that are directly relevant
to their creative research.
Sample technical topics, keywords, and skill-sets:
Topics and keywords include networks, technology,
collaboration, remote presence, creativity, social systems, art, cultural
production, media, computing ecosystems, location-based media, open-society,
micro-broadcasting, HCI, CSCW, distributed representation, teleosemantic
information, emergence, embedded systems, neural networks, creative sources, collaboration,
energy systems, cultural production, dialogue, remote presence, community
development, nomadism, Temporary Autonomous Zones, context awareness, community of
practice...
Applications and relevant technical skill-sets that may be addressed include:
programming, open source platforms, streaming media, puredata, keyworx (and
other synchronous and ashychronous collaboration platforms), digital video,
audio, image software, web presence, telecommunications systems, gps, gprs,
locative, surveillance, network architectures and navigation, hardware configurations,
(of course, dealing with audio, video, text, image in a digital and analog
context including experimental film, radio, and mail art), and any other
locally relevant issues. (see my résumé for other platform competences).
In exploring the dynamics of distributed systems, the workshop also includes
and evolves its own distributed set of interactions and practical exercises
that take the major step from theory to praxis. Network theory is fine, but
it is the praxis of human networking and presence (as mediated by technological
systems) that is the core of real learning.
Over the years of running these workshops, I have established a large and
active network of former students from 40 countries that all current students
are invited to join. This possibility alone offers a unique opportunity for
the energy of a local and time-limited workshop to continue expanding indefinitely
and extend into a global network of artists and technologists already engaged
in a variety of practices.
Participant Profile:
Because of an engaged human approach and consistently relevant topics, the
workshop is ideal for students working in any creative discipline; it is designed
to draw in a wide range of students, from those working with more 'traditional'
art materials all the way to programmers and engineers. It is also extremely
useful to producers, curators, managers and others who are dealing with contemporary
landscapes of technological implementation and cultural production. The material
covered is highly relevant to political and social activists and others working
in areas of dynamic human relation. Specific technical knowledge is NOT necessary,
as many of the topics touched upon are prerequisites to empowered and critical
use of any technology. However, strong and socially conscious technical knowledge-bases
are welcome! A willingness to engage with others in open discussion and a
sharing of skill-sets is desirable. An ability to focus attention and concentration
is also very necessary.
Points to consider about the workshop:
- -- easily adaptable to local variables and infrastructures, individual knowledge-
and skill-bases, curricula and research agendas, and local creative needs
- -- presents a highly-developed model for comprehending the complexities of
human presence and creative action in the contemporary technological world
- -- facilitates deep dialogue on local social/cultural issues along with other
issues relevant to participants
- -- establishes a broad-ranging, inspiring, and critical context for understanding
the dynamic intersection of technology, media, and art and for productively
engaging a wide variety of technologies
- -- provides a powerful context for self-development and the development of
collaborative activities by presenting and subsequently exercising fundamental
skills and awareness
- -- provides a comfortable discursive space to explore a wide range of historical
and contemporary developments of art, technology, and science
- -- maps out connections between creative processes and a daily lived praxis
- -- includes practice-based exercises to develop personal creative focus
- -- develops relevant creative sources for participants by helping them identify
their own creative sources, inspirations, and expressions including those
of the local community and distributed communities
- -- facilitates self-generating project implementations by developing the
immediate community-of-use of the participants along with identifying specific
tools to aid in collaborative working
- -- provides a supportive atmosphere for rapid collective technological knowledge-building
and collaborative sharing
The Event (optional)
The event will take the form of a Temporary Autonomous Zone (TAZ), where
participants, using streaming media, video conferencing, and other network
technologies will create a local happening that will extend into the global
network. Remote partner collectives are activated to join in on a distributed
event. The anticipated time-frame is around 8-10 hours, though I have done
events both longer (24-hours!) and shorter (minimum is 4 hours).
One core component of the event is an outgoing stream of audio and video
material combined with incoming streams from other remote locations. This dynamic
is built around the idea of the workshop group generating material that is
relevant to their immediate situation. Part of the "tactical media" concept
is that the outcome is basically a direct expression of the 'local reality'
whatever that may be -- an expression that might be un-rehearsed, un-edited,
'messy,' anarchic, spontaneous, and otherwise not fit the stereotype of
'broadcast media.'
A second core component is tied to the local presence and usually includes
food. Sharing food is a powerful distributed act that carries immense social
'meanings.' It is a fundamental expression of culture and requires a form
of focused presence that is not readily accessible via any other social process.
Tools explored may include keyworx, a real-time collaborative audio-video-text-image
remixing platform which represents a cutting edge of this type of software.
Along with this are a variety of image, video, and sonic production platforms,
network and communications applications,
Because broadband access is more universally available, the possibility
of re-mixing incoming partner-group streams raises the intensity and the energy
of the entire process.
Unlike many network-based media projects that focus on the creation of particular
cultural artifacts and spectacles, I take a specifically human-centered-action approach: with
the facilitation of a functioning collaborative network as the core element, I put energy
into creating a sustainable human system that will be around long after
the impact of a typical cultural spectacle ends. This network becomes a source
of many future creative activities. I have
a substantial globally distributed personal network already established which I can build upon
to create a solid collaborative base.
Infrastructure
Both the workshop and event are highly flexible and adaptable to local situations.
The minimal infrastructure would be a space to meet and a way to note things
on a black/white board. Information technology options are not absolutely
necessary, but they are useful in any form or measure. Optimal conditions
include access to a stable high-speed network and streaming server and encoder
(qt, mp3, ogg, and/or real), audio and video mixing equipment (analog audio
mixer, cabling, analog/digital video mixer, cameras, data projectors (minimum
of 2), a comfortable and re-configurable physical space (preferably with
a kitchen, whiteboard, wireless or other connectivity for, say, 10 computers)
that is publicly accessible for both activities.
Preliminary Budget
Budget items include transportation and housing (though that is negotiable depending on when and where the workshop is), along with an honorarium.
Equipment budgets are hard to estimate. My familiarity with local institutions
in Europe and North America would suggest that most of the needs are easily met with
readily available equipment, though each situation is unique.
Support Materials (personal background)
The workshop reflects 18 years of teaching and working at the broad intersection
of art, creativity, and technology at many of the leading universities,
academies, and independent cultural organizations around the Baltic Sea /
Northern Europe region -- an exceptionally rich and complex cultural landscape.
From Lapland and Finland to the Czech Republic and Switzerland and into globe-spanning
social networks, there are significant instances of deep tactical deployments
of IT that are changing the cultural landscape and I have a demonstrated
global expertise in this type of praxis-based activity.
Beginning more than 15 years ago, I started facilitating network-based projects with
my many student groups that are (physically) located in Europe and North
America. In brief, these projects take the form of performative happenings
where the students engage in a variety of digital art(ifact)-making tools
while occupying parts of the global telecommunications network. In the process,
they also connect with geographically dispersed artists who are also occupying
network spaces. In the last three years, my students produced two 24-hour
live/online happening, <di>fusion
1 &
2,
which had direct international participation from 20 countries and audiences
located in more than 30 countries. Other recent events include
the
box and
ethernity,
shorter events of 6 hours. One core component of all the events is a
continuous audio/video stream that the students generated from scratch. These
projects bring my students into direct productive juxtaposition with a substantial
international network of artists that I have facilitated during the last
15 years. The projects explore creative uses of network technologies, wireless
network deployments, streaming media, dj/vj culture, performance, and other
aspects of this divergent field of action. They also directly address core
issues of freedom of speech, micro-broadcasting, open society, and the especially
roots of trans-cultural activism.
For a deeper understanding of my dynamic network praxis, I invite you to
read the article
1+1=3 that I wrote for acoustic.space issue 2003
out of Riga, Latvia. I cannot over-emphasize the effect of these workshops
and events as being life-changing, eye-opening shifts in perspective for
the participants. This effect is not easily re-presented after the fact
in documentation, and, indeed, as a specific strategy built around the concept
of "tactical
media," I avoid typical PR, instead falling back on the phrase "You
had to be there." I believe there is a great potential benefit for the
local and network community to benefit from a situated event such as this.
In terms of my own creative work, aside from the deep facilitation of these
TAZ events, my praxis takes form in live audio/video mixes from my extensive
analog and digital archive. A recent performance, Son(net) Subterfuge,
occurred during my NIFCA MediaAir residency in Helsinki and was
a collaboration with Josephine Dorado of the anatomix collective based
at de Waag (The Society for Old and New Media) in Amsterdam. It involved
me sending a live audio/video stream into the Teatrum Anatomicum in Amsterdam
where there was a choreographed dance event. There was a group of artists
and dancers in New York who also sent a live stream into the space as an
integral part of the performance.
Another performance took place from my living room last fall (when I was
teaching in Colorado and had a high-speed T-2 ethernet connection) where I
sent a high-resolution stream of live-mixed sonic content to the main public
space, the PostPlatz, in Dresden, Germany in cooperation with the artist collaborative
mechlabor on August 20, 2003. The content was streamed out into the PostPlatz
through an ambient speaker set-up deployed throughout the space. My broadcast,
part of the project, radiostadt 1 (radio city one) was subsequently covered
by DeutschlandsFunk (German National Public Radio) in its reporting of the
project. This followed a performance where a similar stream sent to a collaborative
seminar session at the Dutch Electronic Art Festival (DEAF) in Amsterdam on
March 2nd, 2003. I worked with a group of international artists, radiotopia,
who were located both at the festival and other distributed global locations
in the collaborative generation of an ambient audio installation at the festival.
The resulting audio was also broadcast on the Austrian FM station Radio FRO.
These performances follow a string of other live performances at different
venues in Dresden, Germany; Barcelona, Spain; Riga, Latvia; Winnipeg, Canada;
Strasbourg, France; Kiel, Germany; Aarhus, Denmark; Linz, Austria (twice at
the Ars Electronica Festival), and Vienna, Austria. Some of these events were
for network participation only (for both artist and audience), although most
of them included a situated live component so that the performances had significant
virtual and real audiences.
Support Materials (URL's)
background article "
1+1=3"
Recent Student Projects:
<di>fusion 1
<di>fusion 2
ethernity
the box
Personal webspace
https://neoscenes.net/
CV
https://neoscenes.net/info/cv/index.php
Bio:
As an active networker with wide-ranging international experience in engineering,
hard science, and the arts, Hopkins practices a nomadic form of teaching
that spans many countries and situations. Formal teaching engagements --
more than 100 workshop, lectures, and seminars in the last ten years --
have taken place in Germany, Switzerland, Denmark, Netherlands, England,
Iceland, Finland, Norway, Estonia, Latvia, Hungary, Austria, Sweden, Russia,
and the USA. Through an extensive personal network of dialectic human connections
and sheer spontaneous presence, he is never far away from some kind of
dialogue. Informal collaborative teaching/learning takes place anywhere
and anytime. During the past year, he streamed live network-based media
performances to/from Boulder, Colorado;, San Francisco and Sydney, Australia;
Helsinki, Finland; Berlin, Dresden, Potsdam, and Kiel, Germany; Winnipeg,
Canada; Amsterdam, Netherlands; Strasbourg, France; New York City, and Riga,
Latvia among other places. Current activities focus more on facilitation of
distributed network congregations rather that the production of cultural spectacle
and artifact. With a web-presence that dates back to a few months after
the appearance of the W3 and a dynamic network practice going back almost
two decades, the neoscenes webspace re-presents many previous creative
activities like so much dead meat. Take a tour of the slaughterhouse.
https://neoscenes.net.
A native of Anchorage, Alaska, Hopkins has experienced over 14 minutes of
Totality under the darkened skies of Solar Eclipse. Recently, artist-in-residence
at the Sibelius Academy's Center for Music and Technology in Helsinki,
Finland, he is developing a comprehensive model under the title: "
Energy
in Digital Networks: an Approach to Analyzing the Dynamics of Technologically-Mediated
Human Relation." Please refer to his
CV (at
https://neoscenes.net/info/cv/index.php) for
a more comprehensive look at his activities.