home |:[ teaching |:[ Remote Presence: Streaming Life
teaching:
students say:
what can I say, but you were a complete inspiration as my first photography professor ... your class wasn't just about photography, but about life, and being authentic with my vision and voice !! and I thought I was going to end up in the UN immersed in conflict resolution but the power of the image to change policy had a much more appeal to my documentary historian soul ... thank you in helping uncover those seeds within! it has been quite a ride so far ...
-- Monique, BA, CU-Boulder
STREAMING LIFE: CREATIVE PRESENCE IN THE SPACE OF NETWORKS

Welcome! Following is slightly more detailed information on the workshop presented by John Hopkins and brought to you by the College of Fine Arts of the University of New South Wales. Please stay-tuned for updates, this is not yet the LAST WORD!

DATES & LOCATION:

9-13, 16-20 April 2007
Final Live/Online Event: TBA

TBA, Sydney, Australia
daily hours: 1030 - 1630

first meeting time TBA, Monday, 09 April 2007

SHORT DESCRIPTION:

In the ubiquity of networked media spaces where we distribute our wireless lives, what happens to our creative processes? How may we build a functioning architecture of participation for productive collaboration and interaction between the Self and Others?

This dynamic workshop will bring participants to a new state of awareness about their own creative practice. It will accomplish this through an exploration of human collaboration and connection within the space of networks. It explores conceptual and practical issues around creative engagement, culminating in the hands-on production of a live and online streaming-media network event with global participation.

PARTICIPANT PROFILE:

With an engaged and holistic approach to facilitation, the workshop is ideal for students working in any discipline; it is designed to draw in a wide range of people, from those working with 'traditional' art materials, designers, all the way to programmers and engineers and to project managers and cultural producers working in the landscape of technological implementation. *** Specific technical knowledge is NOT necessary -- the topics touched upon are prerequisites to empowered and critical use of any technology and will apply to most disciplines. ***

With an engaged and holistic approach to facilitation, the workshop is ideal for students working in any discipline; it is designed to draw in a wide range of people, from those working with 'traditional' art materials, independent artists working in new media OR old media; VJ's and DJ's; media, design, film, and art students; media art producers and directors; network technologists and designers; culinary, engineering, and IT students; collaborative software developers and users -- all of these will gain a powerful perspective on their own creative practice. There are NO technical background requirements. However, strong technical knowledge-bases are welcome as well as strong creative practices! MOST IMPORTANT is a willingness to engage with others in open and honest discussion and to share personal skill-sets. An ability to focus attention and concentration is also very necessary. People with previous experience in streaming media, performance, digital audio and video, VJ work, etc, who wish to push their practice to a new level are also welcome.

Participants are encouraged to bring their own creative works, backgrounds, networks, and impulses into the situation so that there will ba a maximum of open peer-to-peer engagement. Participants will leave the workshop with a re-vitalized creative practice, a new understanding of collaborative dynamics, and a deeper understanding of a wide range of technologies available for creative networking.

TO APPLY:

Applicants need to send the following information to neopixel@pixelache.ac
NAME:
EMAIL:
reasons interested in workshop:

brief background (studies, creative work, activities):

URL (if available):

THE DETAILS:

This workshop moves from concepts and theories of creative action to the actualities of a sustainable creative practice mediated by technological and human networks.

Online collaborative visual/sonic activities and platforms succeed when facilitators understand the dynamics of human network-building as well as the possible technologies involved. The politics of collaboration underlie much of the potential of technologically-mediated social interaction. We will address the complex social politics of technology and build a powerful model for the critical and creative engagement of media of all types.

There will be a substantial exploration of the subjects of:

-- tactical media
-- creativity
-- social networking
-- design of sustainable systems
-- principles of human engagement
-- networks vs hierarchic systems
-- ad hoc networks
-- human presence as mediated by technology
-- social politics of technology
-- technologies/skill sets engaged will include: audio and video production software & tools, VJ software, streaming media solutions, open-source platforms, protocols, physical computing, live performance platforms & tools, synchronous communications applications.


The final day on the workshop will be a public/live/online event. It will be a multi-channel multi-screen collaborative happening with live/local and online/remote performance components coming together for several hours in a relaxed and experimental atmosphere. Workshop participants will not only develop content for the event, but will help facilitate all aspects of it including the technical infrastructure, the local ambience, and the remote coordination. A number of local artists will be invited to participate with sonic and visual inputs, along with remote streams coming from New York, Montreal, Sydney, Los Angeles, and other locations.

In the search for Architectures of Participation, the workshop:

- examines a wide range of issues beginning from a fundamental definition of technology through to absolutely contemporary technological developments that affect socio-political and cultural scenarios

- presents a highly-developed model for comprehending the complexities of human presence and creative action in the contemporary world

- facilitates deep dialogue on local social/cultural/technical issues along with other issues relevant to participants

- establishes a broad-ranging, inspiring, and critical context for engaging a wide variety of technologies

- provides a powerful context for self-development and development of collaborative activities by presenting and subsequently exercising fundamental skills and awarenesses

- provides a comfortable discursive space to explore a wide range of historical and contemporary developments of art and science

- maps out connections between creative processes and technological mediation

- develops a deeper praxis-based starting-point for participants, helping them identify their own creative sources and tendencies

- involves practice-based exercises to develop personal creative focus

- provides a supportive atmosphere for rapid collective knowledge-building and collaborative sharing

Bio for John Hopkins:

As an active networker-builder with a background in engineering, hard science, and the arts, Hopkins practices a nomadic form of performative art and teaching that spans many countries and situations. He has taught workshops in more than 20 countries and 50 institutions across Europe and North America. Recent streaming performance nodes include Berlin, New York, Sydney, Helsinki, Riga, Amsterdam, Strasbourg, Santa Barbara, Winnipeg, San Francisco, and, of course, online. He studied film with renown experimental film-maker Stan Brakhage in the late 1980's. He was recently artist-in-residence at the Sibelius Academy's Center for Music and Technology in Helsinki, Finland. http://neoscenes.net

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